//==============================================================================
// Settlement
//==============================================================================
import Examination_defines_anim.txt
//==============================================================================
define Grass
{
    set hotspot
    {
        version
        {
            Visual World A Grass A
        }
        version
        {
            Visual World A Grass B
        }
        version
        {
            Visual World A Grass C
        }
        version
        {
            Visual World A Grass D
        }
        version
        {
            Visual World A Grass E
        }
        version
        {
            Visual World A Grass F
        }
        version
        {
            Visual World A Grass G
        }
        version
        {
            Visual World A Grass H
        }
    }
}
//==============================================================================
define VINEA
{
    set hotspot
    {
        version
        {
            Visual Building VineA
        }
    }
}
//==============================================================================
define VINEB
{
    set hotspot
    {
        version
        {
            Visual Building VineB
        }
    }
}
//==============================================================================
define empower
{
    SetSelector
    {
        EmpowerLogic
        SetSelector
        {
            set hotspot
            {
                version
                {
                    Visualnone Cheesteak Jimmy
                }
            }
        }
        SetSelector
        {
            set hotspot
            {
                version
                {
                    Visualparticle SFX E Pharaoh Empower Large
                }
            }
        }
    }
}
//==============================================================================
define GenericSmoke
{
    set hotspot
    {
        version
        {
            Visualparticle SFX A Generic Fire Tiny
        }
    }
}
//==============================================================================
define smoketiny
{
    set hotspot
    {
        version
        {
            Visualparticle SFX A Generic Smoke Tiny
        }
    }
}
//==============================================================================
define stand
{
	set hotspot
	{
		version
		{
			visual statue x kronos base
		}
	}
}
//==============================================================================
define Statue
{
	set hotspot
	{
		version
		{
			visual world x statue
connect Hotspot stand Hotspot
		}
	}
}

//==============================================================================
define Dust
{
    set hotspot
    {
        version
        {
            Visualparticle SFX A Building DustA
        }
    }
}
//==============================================================================
anim Idle
{
        SetSelector
        {
            TechLogic none/age 2/age 3/age 4
            SetSelector
            {
                ConstructionLogic 50 0
                set hotspot
                {
                    version
                    {
                  Visual Building X Settlement Age0
						connect ATTACHPOINT empower hotspot
                  connect NECK Statue HOTSPOT
                  Connect attachpoint GenericSmoke hotspot
		            connect RIGHTFOREARM smoketiny hotspot
               }
            }
            set hotspot
            {
               version
               {
                  visual Building Settlement_Construction
						connect ATTACHPOINT empower hotspot
                  connect NECK Statue HOTSPOT
	               Connect attachpoint GenericSmoke hotspot
		            connect RIGHTFOREARM smoketiny hotspot
			         connect RIGHTHAND Grass HOTSPOT
			         connect RIGHTFOOT Grass HOTSPOT
			         connect RIGHTEAR Grass HOTSPOT
			         connect RIGHTLEG Grass HOTSPOT
			         connect RIGHTSHOULDER Grass HOTSPOT
			         connect RIGHTTHIGH Grass HOTSPOT
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building Settlement_Construction
						connect ATTACHPOINT empower hotspot
                  connect NECK Statue HOTSPOT
                  Connect attachpoint GenericSmoke hotspot
		            connect RIGHTFOREARM smoketiny hotspot
			         connect RIGHTHAND Grass HOTSPOT
			         connect RIGHTFOOT Grass HOTSPOT
			         connect RIGHTEAR Grass HOTSPOT
			         connect RIGHTLEG Grass HOTSPOT
			         connect RIGHTSHOULDER Grass HOTSPOT
			         connect RIGHTTHIGH Grass HOTSPOT
               }
            }
         }
 			SetSelector
			{
				UpgradeLogic 0 50
				set hotspot
				{
					version
					{
						Visual Building X Settlement Age1
						connect ATTACHPOINT empower hotspot
						connect NECK Statue HOTSPOT
						Connect attachpoint GenericSmoke hotspot
						connect RIGHTFOREARM smoketiny hotspot
					}
				}
				set hotspot
				{
					version
					{
						visual Building Settlement_Construction
						connect ATTACHPOINT empower hotspot
						connect NECK Statue HOTSPOT
						Connect attachpoint GenericSmoke hotspot
						connect RIGHTFOREARM smoketiny hotspot
						connect RIGHTHAND Grass HOTSPOT
						connect RIGHTFOOT Grass HOTSPOT
						connect RIGHTEAR Grass HOTSPOT
						connect RIGHTLEG Grass HOTSPOT
						connect RIGHTSHOULDER Grass HOTSPOT
						connect RIGHTTHIGH Grass HOTSPOT
					}
				}
				set hotspot
				{
					version
					{
						Visual Building Settlement_Construction
						connect ATTACHPOINT empower hotspot
						connect NECK Statue HOTSPOT
						Connect attachpoint GenericSmoke hotspot
						connect RIGHTFOREARM smoketiny hotspot
						connect RIGHTHAND Grass HOTSPOT
						connect RIGHTFOOT Grass HOTSPOT
						connect RIGHTEAR Grass HOTSPOT
						connect RIGHTLEG Grass HOTSPOT
						connect RIGHTSHOULDER Grass HOTSPOT
						connect RIGHTTHIGH Grass HOTSPOT
					}
				}
			}
         SetSelector
         {
				TechLogic none/Fortify Town Center
				SetSelector
				{
					UpgradeLogic 0 50
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age2
							connect ATTACHPOINT empower hotspot
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
						}
					}
					set hotspot
					{
						version
						{
							visual Building Settlement_Construction
							connect ATTACHPOINT empower hotspot
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
							connect RIGHTHAND Grass HOTSPOT
							connect RIGHTFOOT Grass HOTSPOT
							connect RIGHTEAR Grass HOTSPOT
							connect RIGHTLEG Grass HOTSPOT
							connect RIGHTSHOULDER Grass HOTSPOT
							connect RIGHTTHIGH Grass HOTSPOT
						}
					}
					set hotspot
					{
						version
						{
							Visual Building Settlement_Construction
							connect ATTACHPOINT empower hotspot
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
							connect RIGHTHAND Grass HOTSPOT
							connect RIGHTFOOT Grass HOTSPOT
							connect RIGHTEAR Grass HOTSPOT
							connect RIGHTLEG Grass HOTSPOT
							connect RIGHTSHOULDER Grass HOTSPOT
							connect RIGHTTHIGH Grass HOTSPOT
						}
					}
				}
				SetSelector
				{
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age2 Fortified
							connect ATTACHPOINT empower hotspot
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
						}
					}
				}
			}
         SetSelector
         {
				TechLogic none/Fortify Town Center
				SetSelector
				{
					UpgradeLogic 0 50
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age3
							connect ATTACHPOINT empower hotspot
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
						}
					}
					set hotspot
					{
						version
						{
							visual Building Settlement_Construction
							connect ATTACHPOINT empower hotspot
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
							connect RIGHTHAND Grass HOTSPOT
							connect RIGHTFOOT Grass HOTSPOT
							connect RIGHTEAR Grass HOTSPOT
							connect RIGHTLEG Grass HOTSPOT
							connect RIGHTSHOULDER Grass HOTSPOT
							connect RIGHTTHIGH Grass HOTSPOT
						}
					}
					set hotspot
					{
						version
						{
							Visual Building Settlement_Construction
							connect ATTACHPOINT empower hotspot
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
							connect RIGHTHAND Grass HOTSPOT
							connect RIGHTFOOT Grass HOTSPOT
							connect RIGHTEAR Grass HOTSPOT
							connect RIGHTLEG Grass HOTSPOT
							connect RIGHTSHOULDER Grass HOTSPOT
							connect RIGHTTHIGH Grass HOTSPOT
						}
					}
				}
				SetSelector
				{
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age3 Fortified
							connect ATTACHPOINT empower hotspot
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
                        }
                    }
                }
            }
        }
    }
}
//==============================================================================
anim RangedAttack
{
        SetSelector
        {
            TechLogic none/age 2/age 3/age 4
            SetSelector
            {
                set hotspot
                {
                    version
                    {
                  Visual Building X Settlement Age0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.40 true   
                     tag GenericSound 0.40 true   
                     tag SpecificSoundSet 0.40 false Arrow checkVisible 
//-- end auto generated section
                  connect NECK Statue HOTSPOT
                  Connect attachpoint GenericSmoke hotspot
		            connect RIGHTFOREARM smoketiny hotspot
               }
            }
         }
         SetSelector
         {
            set hotspot
            {
               version
               {
                  Visual Building X Settlement Age1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.40 true   
                     tag GenericSound 0.40 true   
                     tag SpecificSoundSet 0.40 false Arrow checkVisible 
//-- end auto generated section
                  connect NECK Statue HOTSPOT
                  Connect attachpoint GenericSmoke hotspot
		            connect RIGHTFOREARM smoketiny hotspot
               }
            }
         }
         SetSelector
         {
				TechLogic none/Fortify Town Center
				SetSelector
				{
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.40 true   
                     tag GenericSound 0.40 true   
                     tag SpecificSoundSet 0.40 false Arrow checkVisible 
//-- end auto generated section
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
						}
					}
				}
				SetSelector
				{
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age2 Fortified
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.40 true   
                     tag GenericSound 0.40 true   
                     tag SpecificSoundSet 0.40 false Arrow checkVisible 
//-- end auto generated section
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
						}
					}
				}
         }
         SetSelector
         {
				TechLogic none/Fortify Town Center
				SetSelector
				{
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.40 true   
                     tag GenericSound 0.40 true   
                     tag SpecificSoundSet 0.40 false Arrow checkVisible 
//-- end auto generated section
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
						}
					}
				}
				SetSelector
				{
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age3 Fortified
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.40 true   
                     tag GenericSound 0.40 true   
                     tag SpecificSoundSet 0.40 false Arrow checkVisible 
//-- end auto generated section
							connect NECK Statue HOTSPOT
							Connect attachpoint GenericSmoke hotspot
							connect RIGHTFOREARM smoketiny hotspot
                        }
                    }
                }
            }
        }
    }
}
//==============================================================================
anim Death
{
        SetSelector
        {
            TechLogic none/age 2/age 3/age 4
            SetSelector
            {
                set hotspot
                {
                    version
                    {
                  Visual Building X Settlement Age0_Death
							connect NECK Statue HOTSPOT
							connect Smoke0 Dust hotspot
							connect Smoke1 Dust hotspot
							connect Smoke2 Dust hotspot
							connect Smoke3 Dust hotspot
							connect Smoke4 Dust hotspot
							connect Smoke5 Dust hotspot
							connect Smoke6 Dust hotspot
							connect Smoke7 Dust hotspot
               }
            }
         }
         SetSelector
         {
            set hotspot
            {
               version
               {
                  Visual Building X Settlement Age1_Death
							connect NECK Statue HOTSPOT
							connect Smoke0 Dust hotspot
							connect Smoke1 Dust hotspot
							connect Smoke2 Dust hotspot
							connect Smoke3 Dust hotspot
							connect Smoke4 Dust hotspot
							connect Smoke5 Dust hotspot
							connect Smoke6 Dust hotspot
							connect Smoke7 Dust hotspot
               }
            }
         }
         SetSelector
         {
				TechLogic none/Fortify Town Center
				SetSelector
				{
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age2_Death
							connect NECK Statue HOTSPOT
							connect Smoke0 Dust hotspot
							connect Smoke1 Dust hotspot
							connect Smoke2 Dust hotspot
							connect Smoke3 Dust hotspot
							connect Smoke4 Dust hotspot
							connect Smoke5 Dust hotspot
							connect Smoke6 Dust hotspot
							connect Smoke7 Dust hotspot
						}
					}
				}
				SetSelector
				{
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age2_Death
							connect NECK Statue HOTSPOT
							connect Smoke0 Dust hotspot
							connect Smoke1 Dust hotspot
							connect Smoke2 Dust hotspot
							connect Smoke3 Dust hotspot
							connect Smoke4 Dust hotspot
							connect Smoke5 Dust hotspot
							connect Smoke6 Dust hotspot
							connect Smoke7 Dust hotspot

						}
					}
				}
         }
         SetSelector
         {
				TechLogic none/Fortify Town Center
				SetSelector
				{
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age2_Death
							connect NECK Statue HOTSPOT
							connect Smoke0 Dust hotspot
							connect Smoke1 Dust hotspot
							connect Smoke2 Dust hotspot
							connect Smoke3 Dust hotspot
							connect Smoke4 Dust hotspot
							connect Smoke5 Dust hotspot
							connect Smoke6 Dust hotspot
							connect Smoke7 Dust hotspot

						}
					}
				}
				SetSelector
				{
					set hotspot
					{
						version
						{
							Visual Building X Settlement Age2_Death
							connect NECK Statue HOTSPOT
							connect Smoke0 Dust hotspot
							connect Smoke1 Dust hotspot
							connect Smoke2 Dust hotspot
							connect Smoke3 Dust hotspot
							connect Smoke4 Dust hotspot
							connect Smoke5 Dust hotspot
							connect Smoke6 Dust hotspot
							connect Smoke7 Dust hotspot
                        }
                    }
                }
            }
        }
    }
}